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Game Programming

Visual Sound Reference

This is a new way to see an environment around a player or user.

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When the user moves or uses the clap feature it creates sound references that do almost what echolocation would do. These can let the user see the world around them.

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Engine: Unity

Language: C#

VSR in editor.PNG
VSR Hallway.PNG
VSR in game.PNG

Weight, We're Blocks?

Weight, We're Blocks is a little puzzle game about an orange and a purple block that need to work together to make it to the end.

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Engine: Unity2D

Language: C#

WWB1.png
WWB3.png

Garden Wars

This video is the physical version of the digital game they work in practically the same way

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Team:

Ely Schirtzinger

Casey Grant

Holly Flink

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Project: This was a small physical board game we had made and really wanted to make it into a digital game and it is pretty close to the original other than a couple things we couldn't get to work in digital.

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Engine: Unity2D

Language: C#

GW1.png
GW2.png
GW3.png

Co-Worker Throwdown

Co-Worker Throwdown is a top down shooter game where your co-workers are attacking and you need to defend yourself.

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Engine: Unity

Language: C#

CT1.png
CT2.png

Save Those Animals

SA1.png

Save Those Animals is a small game where you just infinitely catch animals and set them free. This is a sequel to the game OH HE GOIN' and a prequel to Launch those animals

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Engine: Unity 3D​

Language: C#

SA2.png
SA3.png

Level Design

Level Design Tutorials

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